Why Commander players keep getting land count wrong

A lot of people build Commander decks from the spell pile backward. They start with the commander, add the synergy cards, add the pet cards, add the staples, add the spicy nonsense, and then look down at the deck and realize they only have room left for 34 lands. So 34 it is. Maybe 35 … Read more

MTG Commander Land Count: How Many Lands Should You Run?

If your Commander games keep starting the same way—keep a hand, miss a land drop, fall behind—this usually isn’t a “bad shuffle” problem. It’s a land count problem. Or more specifically, it’s a mana base problem: how many lands you run, how many enter tapped, how many colors they actually cast, and how much ramp … Read more